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The game is fun!

Seems you're mixing the low res sprites (8x8 or 16x16?) with the higher res ones in the game. I guess this is unusual and in my option it has a negative impact on the aesthetics. Are the low res sprites just placeholders or are you going to improve this?

Hey there, thanks for playing, glad to hear you had fun.

I mixed low res sprites with higher res ones due to lack of artwork(I'm not an artist myself). That being said the game is heavily inspired by Vampire Survivors which does the same thing and imo it contributes to its retro feel so I don't think ill be changing that, thanks for the suggestion tho!

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Sooo. I liked at the end how the game tried its best to kill by the portal spamming but I did it. Its the warrior. That guy is OP. Once you have level 8 Boomerang, sword, and Uzi, its impossible to die.

Yeah the end is hardcore, great job still being able to beat it!

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Nice one, it was fun to play, reached around 7 minutes. 

I like the setting, the soundtrack, and the direction of the art style.

I hope it is ok, if I would recommend adding the Pixel Perfect camera component, and if you are using a canvas, you can also enable Pixel Perfect there as well, to avoid these lines that are happening, when something is moving.

Hey glad you had fun!

I appreciate the recommendation on the pixel perfect camera/canvas, it does solve the issue with the lines but it also makes the movement appear a lot less smooth so u kinda lose the "breathing" effect and it just looks like laggy movement. Thanks for the recommendation anyway tho!

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Good job mate! Nice version of vampier survivors

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The game is great. I like the art. From what I remember the early parts were hard to understand, I thought you have to click to attack, but no, you just wait. The later parts of the game (Particularly Endgame) were very easy, the only hard part was the Odin Quest for not taking damage while killing 500 entities, though I haven't done any Fortuna's Quest.

Also, I think Ice Nova (but more like Super Nova) is a bit overpowered, the range on that weapon is too large, like the entire map large.


Anyhow, looking forward to the next updates!

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Happy to hear you liked it!

Ice nova was broken but is fixed

Thanks for the feedback, it helps a lot!

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- Không vui, quái vật xuất hiện bao vây mà không báo trước.

- Còn có, tại sao những viên ngọc đó biến mất chỉ vì quái vật ở khắp mọi nơi và tôi không thể nhặt chúng lên?

- Tôi không biết nên đổi sang vũ khí gì khi không có sự so sánh ở đây.

- Ngoài ra, khi bắt đầu trò chơi, rất dễ bị nhầm lẫn, tôi phải mất một lúc để nhìn thấy nút "Play", tôi nghĩ rằng tôi phải nhấn "Quest" để bắt đầu chơi.

Hello! Thank you for trying the game and providing feedback. I appreciate non english speakers trying out the game, despite its lack of localization support as a demo. It seems that the language barrier is causing most of the frustration.

Regarding the issue with gems and monsters, the abilities like dash, phase, and bombs are designed to address it, but they may not be accessible if you're using a non english keyboard.

To understand which weapon you're switching to, there is an explanation panel for each weapon describing its abilities, but it's in english.

I understand how the visibility of the Play button may have been overlooked, especially if english isn't your native language. As of now, it hasn't been raised as an issue before.

Thank you again for your feedback, and I apologize for any frustration caused.

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Hey, it's me, the author of Lumberjack Survivor :) I played the game for a bit. I think it's really good. I really like the art & polish and some of the little twists, like the disappearing gems and the teleporting trader. The difficulty is pretty tough from the get go, but this is highly subjective. Personally I prefer it, I had issues with others complaining about too high difficulty in my game and now I have the opposite problem, lol. Will come to play more for sure, need to beat that first boss! And then I'll have even more feedback to share. I noticed just one technical issue, there's sometimes a black line between the tiles, one pixel wide. FYI about the lost progression, have been sovling the same issue...I'm sure you already figured it out, but if not give me a shout. 

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Hey, thanks for jumping over and the feedback! The difficulty does seem to be very subjective with different opinions about it, still not sure where to take it.
I(hopefully?) fixed the black line between tiles issue.
Thanks for the help with the lost progression, I'll leave the thread where you helped me out Here.

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FUN!  The game mechanics are great in general, love the individual skillsets between characters. Because of the size and depth right now I didn't play past 6-8 masters per character, would have if this had more worlds and options. Looking forward to the update!

Thank you for playing! Really glad you enjoyed it :D